03-24-2015, 04:14 AM
It's pretty damn strong.
Most multipliers happen before defense and resistance, yes, but they also only last for one attack. Fallcall is like making all of your attacks (Even non-basic autohits) Excel-tier.
I think that even Hunted and Marked for Death apply after defensive stats, as they apply for multiple attacks.
So I suggest to decrease Fallcall's effectiveness to 1.5x damage, and/or make it apply after defenses. It already adds +10 to all stats, so I don't think that this will make it too weak to use.
Most multipliers happen before defense and resistance, yes, but they also only last for one attack. Fallcall is like making all of your attacks (Even non-basic autohits) Excel-tier.
I think that even Hunted and Marked for Death apply after defensive stats, as they apply for multiple attacks.
So I suggest to decrease Fallcall's effectiveness to 1.5x damage, and/or make it apply after defenses. It already adds +10 to all stats, so I don't think that this will make it too weak to use.