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Fallcall
#1
It's pretty damn strong.

Most multipliers happen before defense and resistance, yes, but they also only last for one attack. Fallcall is like making all of your attacks (Even non-basic autohits) Excel-tier.

I think that even Hunted and Marked for Death apply after defensive stats, as they apply for multiple attacks.

So I suggest to decrease Fallcall's effectiveness to 1.5x damage, and/or make it apply after defenses. It already adds +10 to all stats, so I don't think that this will make it too weak to use.
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