11-22-2024, 08:51 PM
I won't get on my soapbox again and wave my flag about player housing as I've already done that, but I'll just say again that I really think player housing would just be the solution to all of this as it immediately gives players a place for them to make whatever it is they want to make and leave a bit of something of themselves in the world without needing to compete super heavily for overworld space.
A little more productive of a topic though, I also don't think that simply adding extra maps is going to be as helpful as some people might think. While I sympathize with the desire to have areas remain neutral, or for the feeling of the borders of nations closing in on any neutral space, simply dumping more maps won't solve that problem, and if anything, I feel like they might exacerbate other problems. I do think Korvara is in a bit of an awkward place regarding how it feels about map-sizes, where it both feels too large and too small at the same time.
Korvara is filled with stretches of nothing, where there aren't enough players to fill all that room and keep activity flowing, but at the same time does not have enough space for all current players to actively have their own places to make or set up groups, homes, or sub-faction spaces. Miller's covered a lot of the red-tape aspect which I heavily agree with as a major contributing issue to the latter.
However, my primary point is that, the addition of more map space isn't going to do all that much if it just remains unused. There is a question of dev time to how much value you get out of implementing something. A cave map would be cool, but we also already have a ton of random caves that see some occasional use, and are primarily just claimed as semi-housing. I don't really see what a cave map underneath Korvara would add, especially when we don't really have the players to keep existing wilderness spaces occupied with RP. If anything, it'd further dilute that and make it ever harder to find RP, or just not be used at all.
I sympathize with the issue, but I don't believe that more room in a place that barely has enough players to keep what it has occupied is the proper answer.
A little more productive of a topic though, I also don't think that simply adding extra maps is going to be as helpful as some people might think. While I sympathize with the desire to have areas remain neutral, or for the feeling of the borders of nations closing in on any neutral space, simply dumping more maps won't solve that problem, and if anything, I feel like they might exacerbate other problems. I do think Korvara is in a bit of an awkward place regarding how it feels about map-sizes, where it both feels too large and too small at the same time.
Korvara is filled with stretches of nothing, where there aren't enough players to fill all that room and keep activity flowing, but at the same time does not have enough space for all current players to actively have their own places to make or set up groups, homes, or sub-faction spaces. Miller's covered a lot of the red-tape aspect which I heavily agree with as a major contributing issue to the latter.
However, my primary point is that, the addition of more map space isn't going to do all that much if it just remains unused. There is a question of dev time to how much value you get out of implementing something. A cave map would be cool, but we also already have a ton of random caves that see some occasional use, and are primarily just claimed as semi-housing. I don't really see what a cave map underneath Korvara would add, especially when we don't really have the players to keep existing wilderness spaces occupied with RP. If anything, it'd further dilute that and make it ever harder to find RP, or just not be used at all.
I sympathize with the issue, but I don't believe that more room in a place that barely has enough players to keep what it has occupied is the proper answer.