10-10-2024, 08:48 AM
I don't think the current state of sneak mines is very fun.
They do too much damage with too little counter play.
Being a melee and just having them spawned on you to instant damage isn't very fun, and a twin dancer or someone with rapid attacks is going to just eat pant.
My suggestion:
1. Give them a 1 turn activation phase. They can't be triggered on this turn.
2. Stop moving them per damage instance and instead double their turn round move.
And if the whole air pressure and sanctuary thing isn't done, that too.
They do too much damage with too little counter play.
Being a melee and just having them spawned on you to instant damage isn't very fun, and a twin dancer or someone with rapid attacks is going to just eat pant.
My suggestion:
1. Give them a 1 turn activation phase. They can't be triggered on this turn.
2. Stop moving them per damage instance and instead double their turn round move.
And if the whole air pressure and sanctuary thing isn't done, that too.