03-18-2015, 02:44 PM
You can't exactly chug two potions in one turn, no. Unless something is broken. And you can't even chug one in the next turn. That was how it was intended as far as I know.
But yeah, maybe prescribed ones could have a longer potion sickness duration.
Touching it any differently will render it awfuly inferior compared to any other tactics and will just make it unused even more than it already is.
If we use typical HP (400). So it restores 200. Five momentum? You can guard, sharpen, warning shot with two momentum. And move, if you were almost dead, chugged the potion and were a felidae/grimalkin.
And you can imagine that it will be pretty damn useless in most cases.
But yeah, maybe prescribed ones could have a longer potion sickness duration.
Touching it any differently will render it awfuly inferior compared to any other tactics and will just make it unused even more than it already is.
If we use typical HP (400). So it restores 200. Five momentum? You can guard, sharpen, warning shot with two momentum. And move, if you were almost dead, chugged the potion and were a felidae/grimalkin.
And you can imagine that it will be pretty damn useless in most cases.