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Invigoration
#7
(04-20-2024, 05:45 PM)Poruku Wrote: +10 swa would be busted, my man. You can buff your entire team for 11 rounds with that thing. It needs to be small. And 5 SWA is nothing to scoff at. For comparison, warmongus drums is like 15 swa and lasts 1 round and it's still a decent buff. Of course it also has an offensive component but still. 11 rounds of +10 swa? You're wildin. Look at sharpen. That's a decent buff, 5 rounds, and targets only you. Any higher than maybe 6 swa and it's op
Not sure in what Universe you live in, but +10 SWA isn't even good. it's okay that you have taken sharpen as example, the only other skill that's hyper-underperforming. Wardrum is as you said also a good attack, AoE no less. 

Math suggests that this kind of buff is just not worth it. Let me give you an example. 
To give value to an action, you need to consider its momentum/other costs versus the use case. A buff for damage, has the simple use case of providing damage. Simple enough. Its the easiest type to put some numbers to.

3m can be used for technically anything else, lets keep it simple and say for an attack and lets lowball that damage to about 150 pre DR/armor or other reductions. I think thats a fairly reasonable and even low amount of damage.

now if you use the 3M to buff your SWA +5 , how many attacks that hit, do you need to make, before you start seeing a net positive? with modifiers, even if we go as high as someone having a 100% damage multiplier we have 10ish raw damage pre all reductions.

Under these conditions heavily in favor pro the buff, we still have a total of 45 Momentum spend, hitting in ideal conditions, to come out a 0, only now the buff starts actually giving a benefit. So Sharpen, never actually gives you a positive damage-wise assuming you crit and hit every time, which will probably not be the case. Invigorate has the luck of atleast lasting longer. But lets be honest, Fights are most of the time damage races, you do not want long-lasting weak buffs, you want burst damage. So many fights do not even last as long as your skill would net a positive (not to mention that a fight will not usually give you 5 turns in which you can use 9momentum each fully to attack. this is a highball)

So for me to not look at my Priest and ask him to please change his role and never play priest again, when he turn one casts Mass+Invig+Quickness, instead of starting a divine shower, Sanctuary or whatever, the buff needs to be meaningful enough to net a positive over those actions. Its barely worth as a downtime option, for so many different skills taking priority for being more useful.

even +10 SWA is not great, but it at least justifies its use somewhat. I'd still be looking at my priest weirdly.


I am genuinely curious how anyone justifies this crap. And before someone says "bUt InViGoRaTe cAn AoE!". So can many other actions they could have used instead. and Burst>slow and steady damage.

Or am I missing something?
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Messages In This Thread
Invigoration - by PantherPrincess - 04-15-2024, 10:34 PM
RE: Invigoration - by MegaBlues - 04-16-2024, 07:52 AM
RE: Invigoration - by Poruku - 04-17-2024, 05:51 AM
RE: Invigoration - by Skullcatrons - 04-17-2024, 04:22 PM
RE: Invigoration - by Poruku - 04-20-2024, 05:45 PM
RE: Invigoration - by Shujin - 04-21-2024, 01:17 PM
RE: Invigoration - by Snake - 04-20-2024, 09:16 PM
RE: Invigoration - by MegaBlues - 04-21-2024, 02:36 PM
RE: Invigoration - by Rendar - 04-21-2024, 07:36 PM
RE: Invigoration - by Shujin - 04-21-2024, 08:28 PM

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