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Lore on Scarcity and "Dungeoneering"
#9
(03-09-2024, 06:21 AM)Poruku Wrote: It would be so nice to have something like that. One of the biggest problems with Korvara is definitely the fact that everything is basically "solved", as in, any problems that crop up at this point are events or antagonists, which are promptly taken care of, then things return to a status quo of peace and nothing being wrong. I would LOVE to be able to play in an SL2 environment where there are things that aren't good about the setting itself, that aren't immediately being fixed. Where I can roleplay being affected by the world.

Hell, just making a simple bandit is pretty hard. Unless your character is crazy/bloodthirsty or has some sort of complex reason to do bad thing, there's no real reason to be a bandit. Just today someone said ICly they'd offer me anything I wanted if I decided to not be a bandit. Thankfully the character had solid reasons prepared but like... If I was going with what makes sense ICly for a bandit, that character would have ended there. Respect to the player though. It was good rp. But it really exemplifies the issue I'm pointing out here.

I would obviously LOVE something like meiaquar slums, but I just honestly don't think the SL2 playerbase is ready for something like that. Inevitably people would go into the slums and try fixing everything and get mad when their character gets attacked and/or things don't get fixed, and it would be a whole mess. In addition, people who are more well suited to normal roleplay would go there, believing it's the "real stuff", and force themselves to get involved with that more harsh roleplay and end up not liking it and get depressed/salty/etc about it.

It's honestly my dream for SL2 to have something like that, someday. I would love it to death even with all the issues mentioned. Just a place where life sucks so I don't need to make bad things happen for things to be interesting.

It became a bit rant-y there but that's definitely what's missing in my life tbh. SL2 has almost never scratched the itch. I guess it's a big part of the reason why I made the G6 punks eventline.

I mean it makes me think back on the war. I was so hyped for the war but it was so complicated to get things rolling that my energy for it really tanked. In the end it wasn't that enjoyable mostly because... So many people didn't want a war! And people reluctantly doing something because they have to, doesn't make for the best rp. And I realized that too late. I thought we were mostly on the same page, but in the end, it was kinda the same feeling as when I ganked someone who wasn't into ganking in the past. It's not a great feeling, which is why I haven't done that in forever. But what if we just took all the people who WANT to have wars, and put them together in their own special place, and let them fight wars and die? That would be the sickest thing ever.
Bro. Realtalk?
Mary Sueing, Problem Solving with a wave of a hand and not respecting the differences between mechanics and the IC setting, along the simple disrespect towards the player that wants to progressively build a character up from whatever tragic stuff they have, is just extremely bad RP. No one is helped with that. (not talking about the people that actually spend alot of time and energy to roleplay with these people to eventually come to a conclusion, but the ones that just RP once with you, throw 50k murai so you aren't poor anymore and never see you again. Those moments just suck.)

its quite immersion-breaking  too. I don't think it's hard to have a place where people just come in with exactly those expectations, we have more than enough good roleplayers who very much respect other people's Player agency or the lore of places. And if people for some reason do not respect the Lore of a place, then that sounds to me more like a thing you just tell the GMs and they inform them, and then it be fine.

I dunno, "The community is not ready" is such a silly argument in my opinion, because it was ready 8-9 years ago. Laws End was pretty much that back then. and the people managed it for the most part just fine on their own. No one is ever going to be "ready" unless things are tried out and practiced. And the nice thing about having it not shoved down your throat, but as a place (like the deepwastes) that you can choose on your own to engage with or not. Thats like saying "Yeah we should learn to swim, but lets never touch a body of water." Or never experinceing that fire is indeed hot and shouldn't be touched, If you catch my drift.

Back with the Laws End Example in the early days, things naturally happened in a way where people simply didn't go there, or were literally told "Why stupid?" when someone went there and got mugged.


The Meiaquar thing with the war was quite obviously related to the fact that no one from Meiaquar really actually wanted the war, at least not those that were active and they felt powerless because they got shoved into it, with no way to have it prevented. GMs didn't make it much better by denying 15+ people to actively do something about it with vague reasonings. I doubt anyone actually involved in those really felt it ended satisfyingly. But shit happens. I mean Dev too had some learning experiences and many things that were like REALLY bad in the early Korvara encounters got genuinely improved upon. So its not like there isn't visible improvement.

I think not trying to risk a few "bad vibes" in the quest to improve upon the game and letting more people enjoy it, is just keeping this community at this "Not Ready" state forever. And there are more than enough people actually ready for it for ages, I don't think it's exactly fair that everyone has to take a hit, just because some people refuse to get rid of universally agreed-upon bad Roleplaying habits.



Events are super hit or miss for me aswell. While they can be entertaining, they are very, very rarely something that you are actually invested in simply because of their nature.
If they try to cater to many people, then there will be little real character interaction between each other or way less than when you RP with a group of smaller people.
I also just don't enjoy huge crowds, which is obviously a me problem, but I do like smaller events alot. Used to GM a lot of DnD-likes in the past, and when I did that I always loved it when I could specifically throw curve balls at my players, or build the stories in a way that related to their personal goals or challenged their views. Something like that is simply not really realistic to do when things take a long time OOCly, stuff that would possibly need multiple sessions.
When Chaos was still around, he GMed a storyline for Shivania and her Crew, over multiple sessions over discord sometimes in-game, and it was super fun. Sadly he eventually vanished. I kinda miss more things like that.


Korvara made big promises, back then when it was to be released. Maybe flew a bit to close to the sun. But it was originally meant for exactly those people, right? Those who wanted to shape the world with their consequences included. It was just that G6 was also basically completely dropped, and people who didn't want that but wanted the new stuff had no choice but to follow suit as well. Dev can only do so much on his own and is already providing us with so many updates. Cheers to that.

I think Early Korvara for all its wildness and whackyness was WAY more interesting than current Korvara that's primarily Event driven. I do not think I need to go into detail why its more interesting to RP with People, than with brainless AI goons. Yet those AI goons have their place too for worldbuilding. I like to think of events as wide as an ocean but deep like a puddle, and that is not any EMs fault either, I am not attempting to throw shade on anyone. The events I saw so far, were nicely put together for what they were. its just the Format that tries to include so many things in one event so that it needs to be rushed because there are so many people. It feels like sitting on a rollercoaster for a ride, rather than being on an actual adventure that you shape with your actions. I guess its a little different if your friend group has a pocket EM.



To the rest? pretty much feeling the same way. I love it when things take shape according to their lore. while Korvara has the option to have maps added, Maps aren't exactly the only things that improve your immersion. Having some NPC here and there, with unique functions or the deep wastes monster. I think Dev kinda sorta said he wants to allow those things to be build upon, though I still am very uncertain how much he is willing to add just cause someone asks/has some RP that would support it. Kind of an tall order. 
Same like the most interesting characters have flaws, the world around them shouldn't be perfect either. A tragic or scary world breeds simply more interesting stories.
Though I also blame the role lottery for some of Korvaras Flaws.


TL;DR:

Yop, would be cool if we had such things and some more options. But I do not think they will come anytime soon, unfortunately, for all the logistic problems around it.
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Messages In This Thread
Lore on Scarcity and "Dungeoneering" - by Poruku - 03-06-2024, 08:14 PM
RE: Lore on Scarcity and "Dungeoneering" - by Shujin - 03-09-2024, 11:14 AM

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