03-07-2024, 12:08 AM
It is things like this that make for the reasons why I preach to create some sensible separations between the mechanics of the game and the IC. At least, until God comes down and gives us a more sensible guideline for how we treat the mechanics and translate them into IC without it feeling strange.
If you took everything at face value mechanically and translated it to IC it becomes nonsense, yet many people (perhaps unknowingly as they are newer players) will do this anyways. Thus making for very strange conversations where one discusses items and skill verbatim and the means by which to acquire material wealth being slapping monsters in a cave.
Now, I will attempt to answer the questions posed:
From what little information we got back in G6 it is implied that Player Characters are far beyond what Non Player Characters are or can accomplish, generally. This likely goes even further on Korvara where PCs are what makes the world function, not NPCs.
So to try and provide an answer: PCs are special. They are simply better than NPCs in Korvara. Well, unless Dev/EMs decide otherwise, but that would be a very, very unique circumstance and not indicative of the average NPC. So 99.99% of the time a PC is always better.
This would be a question for the respective nation leaders, if they really wanted to get that deep into it. The lore docs of some nations do go into many professions that could reasonably be held by NPCs in the background such as miners, farmers, hunters (of traditional non monstrous animals that are not spell-thieving raccoons).
The simple answer to average salary is likely 'whatever it takes to make a living'. Which will vary heavily from nation to nation, if they even function primarily off of paying salaries to their workers in the form of currency.
Korvara's 'Always IC' nature lends me to the answer of 'yes, yes, and yes'. The dungeons are very real and full of very real monsters minding their own business before being unmade in their eternal purgatory for their flesh and loot that mysteriously manifested in their bodies. Maybe they yoinked it off from poor bastard who fell in before you.
On G6 it was far easier to handwave this sort of thing between getting bounties for clearing BDPs and the mysterious nature of said dungeons leading to spontaneous creation of chests full of loot or gold. Korvara doesn't really have its own answer to that.
Dungeons and the nature of their looting is one of those things that's best left to the realm of mechanics until a Dev/Lore Approved answer is given to explain adequately how these things work on Korvara if not simply 'they just do'.
Again, it varies from nation to nation what expenses might look like or what is considered to be a lot of money. The economy at large is perhaps purposefully not so strictly defined as to be able to glean an exact number to state what is or isn't a lot of money. Wealth is what the players define it as, ultimately.
You could extrapolate from the cost of bread at a vendor and a room at an inn for what daily expenses could be but that likely isn't going to hold true everywhere. Bread is likely not going to be the same price in every nation.
Material wealth only holds power if it is believed to have such power. Korvara, from what I have seen, largely functions off of barter more so than raw currency transactions. Money alone does not grant all of one's needs (unless you're in Meiaquar I guess). So to say what is considered 'rich' is difficult when the world itself does not bow to the power of the coin so much as it does in reality.
Yeah, I guess. It's 'Always IC'. It'd be great if we had a commonly accepted answer for why firespitters are loaded and where that living wall of lava got completely untouched gold bars but right now, we don't. Maybe someday we will.
It goes in line with my prior thread about The Grind: in that it is silly that the only tangible means to progression is monster genocide and nothing else. Which is why for now I suggest simply fluffing the gains as being from somewhere else.
Read their lore docs. Legit. You will find your answer there, I'd think. It is a nuanced question that I feel is expounded on well enough between each of the four nations, but anyone else is free to chime in on this one.
Per our lord and savior Dev, Time and Space are subjective variables in this world. We will never have an exact number given for the size of the island or the distance between any two places. One is expected to be reasonable and not abuse this to be in scenes where they shouldn't be, otherwise players are allowed to freely roam the island without time constraints if it would not cause any obvious issues.
So to answer your question: Yeah, if you aren't involved in any sort of conflict there would be no issues with that.
It does make things a little awkward for those trying to make sense of the world on a macro level but it's just how things are. It's hard enough to find people sometimes I'd rather not get time gated IRL moving between maps only to find nobody because I don't have any tools that tell me where people are.
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Hopefully that provides some perspective on how things are.
I agree in that not having concise answers to these from higher powers can make for strange situations and makes roleplaying the nuances of everyday life more difficult if not borderline impossible without all parties involved having a mutual agreement to respect ones ability to be poor or downtrodden.
Perhaps someday we will have these answers and perhaps even other mechanical avenues by which one acquires wealth so we do not all have to say we genocide monsters or dig holes for all of our money.
If you took everything at face value mechanically and translated it to IC it becomes nonsense, yet many people (perhaps unknowingly as they are newer players) will do this anyways. Thus making for very strange conversations where one discusses items and skill verbatim and the means by which to acquire material wealth being slapping monsters in a cave.
Now, I will attempt to answer the questions posed:
Quote:- The difference between the average NPC shmuck and an adventurer who can grind lava lake easily. Do we have a special power? Why can't all these poor workers just pick up a sword and swarm the jammer cavern?
From what little information we got back in G6 it is implied that Player Characters are far beyond what Non Player Characters are or can accomplish, generally. This likely goes even further on Korvara where PCs are what makes the world function, not NPCs.
So to try and provide an answer: PCs are special. They are simply better than NPCs in Korvara. Well, unless Dev/EMs decide otherwise, but that would be a very, very unique circumstance and not indicative of the average NPC. So 99.99% of the time a PC is always better.
Quote:- How is daily life for the masses? What's an average salary?
This would be a question for the respective nation leaders, if they really wanted to get that deep into it. The lore docs of some nations do go into many professions that could reasonably be held by NPCs in the background such as miners, farmers, hunters (of traditional non monstrous animals that are not spell-thieving raccoons).
The simple answer to average salary is likely 'whatever it takes to make a living'. Which will vary heavily from nation to nation, if they even function primarily off of paying salaries to their workers in the form of currency.
Quote:- How real are the dungeons? How real is the loot? Do we actually find shoes on the corpses of fire elementals?
Korvara's 'Always IC' nature lends me to the answer of 'yes, yes, and yes'. The dungeons are very real and full of very real monsters minding their own business before being unmade in their eternal purgatory for their flesh and loot that mysteriously manifested in their bodies. Maybe they yoinked it off from poor bastard who fell in before you.
On G6 it was far easier to handwave this sort of thing between getting bounties for clearing BDPs and the mysterious nature of said dungeons leading to spontaneous creation of chests full of loot or gold. Korvara doesn't really have its own answer to that.
Dungeons and the nature of their looting is one of those things that's best left to the realm of mechanics until a Dev/Lore Approved answer is given to explain adequately how these things work on Korvara if not simply 'they just do'.
Quote:- What is the cost of everyday things in murai? How much money is rich people money?
Again, it varies from nation to nation what expenses might look like or what is considered to be a lot of money. The economy at large is perhaps purposefully not so strictly defined as to be able to glean an exact number to state what is or isn't a lot of money. Wealth is what the players define it as, ultimately.
You could extrapolate from the cost of bread at a vendor and a room at an inn for what daily expenses could be but that likely isn't going to hold true everywhere. Bread is likely not going to be the same price in every nation.
Material wealth only holds power if it is believed to have such power. Korvara, from what I have seen, largely functions off of barter more so than raw currency transactions. Money alone does not grant all of one's needs (unless you're in Meiaquar I guess). So to say what is considered 'rich' is difficult when the world itself does not bow to the power of the coin so much as it does in reality.
Quote:- Is all murai gain to be taken fully IC?
Yeah, I guess. It's 'Always IC'. It'd be great if we had a commonly accepted answer for why firespitters are loaded and where that living wall of lava got completely untouched gold bars but right now, we don't. Maybe someday we will.
It goes in line with my prior thread about The Grind: in that it is silly that the only tangible means to progression is monster genocide and nothing else. Which is why for now I suggest simply fluffing the gains as being from somewhere else.
Quote:- How does life compare for the average citizen between each nation of Korvara?
Read their lore docs. Legit. You will find your answer there, I'd think. It is a nuanced question that I feel is expounded on well enough between each of the four nations, but anyone else is free to chime in on this one.
Quote:- Speaking of which, what's the travel time between nations? Can someone from Meiaquar go eat food in Telegrad and come back?
Per our lord and savior Dev, Time and Space are subjective variables in this world. We will never have an exact number given for the size of the island or the distance between any two places. One is expected to be reasonable and not abuse this to be in scenes where they shouldn't be, otherwise players are allowed to freely roam the island without time constraints if it would not cause any obvious issues.
So to answer your question: Yeah, if you aren't involved in any sort of conflict there would be no issues with that.
It does make things a little awkward for those trying to make sense of the world on a macro level but it's just how things are. It's hard enough to find people sometimes I'd rather not get time gated IRL moving between maps only to find nobody because I don't have any tools that tell me where people are.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hopefully that provides some perspective on how things are.
I agree in that not having concise answers to these from higher powers can make for strange situations and makes roleplaying the nuances of everyday life more difficult if not borderline impossible without all parties involved having a mutual agreement to respect ones ability to be poor or downtrodden.
Perhaps someday we will have these answers and perhaps even other mechanical avenues by which one acquires wealth so we do not all have to say we genocide monsters or dig holes for all of our money.