03-01-2024, 10:30 PM
(03-01-2024, 09:05 PM)Sawrock Wrote: I’d like to add that if the trait will be more enforced, there won’t be less people taking the trait. There will just be an influx of people with only one hand. This would be similar to how some Mitadake-style games had character disabilities refund points back for the purpose of spending on more character buffs, leading to school settings where 90% of characters are disabled. Not that this is inherently a bad thing, just that it’s a result of stricter enforcement would entail- half the people you could meet with would just be missing a hand.
Even if this should be the case, which it likely will, there's no way to successfully implement it for both crowds of "Wanting it for the IC" and wanting it for a unique mechanical benefit of some kind, if one hand came with a stronger downside than "Sometimes you can't 2hand/dual wield" like say idk, -5 SWA cause your weapon balance is off, then people would consider the downside a bit more harshly.
Either way I think its a tough call, +5 hit is very miniscule at the end of the day, and if it was anything but hit, nobody would care and it'd be a simple flavor trait, hit rate is just that important to some people.