10-17-2023, 08:58 AM
I agree with like 95% of the assessment here in Rendar's post, but I want to add a bit of context to the Execute skill's Impact stuff. All of them are bad with exception of Fire's-- because Nerhaven on Execute actually has a very unexpected benefit that I didn't anticipate, in that it leaves 100% fire attack cinders-- AKA, the same kind of cinders that old Sear left. That means if the turn ticks over before they get to move out of the cinders, they can take like 80+ extra damage for free.
Still a lot of setup for a meh payoff, and the other Impact stuff for it (looking at you especially, Ice) is garbage.
As for the OP, these seem like decent changes with exception to Mad Chop. I really don't want to see myself taking 600 damage from crit-spam mad chop.
Still a lot of setup for a meh payoff, and the other Impact stuff for it (looking at you especially, Ice) is garbage.
As for the OP, these seem like decent changes with exception to Mad Chop. I really don't want to see myself taking 600 damage from crit-spam mad chop.