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667? Wrong number
#1
Quote:[11:57:08 PM] Fern: are you making a thread about claret call yet
[11:57:37 PM] Kei: should i
[11:58:05 PM] Fern: do it

for america
[11:58:12 PM] Fern: for every ghost
[11:58:27 PM] Kei: if you like
[11:58:31 PM] Kei: try to silence someone that's silenced
[11:58:38 PM] Kei: does it get wasted or does it refresh the duration
[11:59:10 PM] Fern: refresh
[11:59:21 PM] Kei: then CC should work the same way

So apparently things like Ether Invitation require the user's own Claret Call to be active, which is a bit restrictive but fine I guess..

..Except you can't overwrite Claret Call even if it's someone else's, so if a party member marks someone with it, you can't use it for 4 rounds.
That's.. well, extremely stupid.

When partying up with most classes, having two of the same either has no real interaction (Mage, Archer) or good synergy (Soldier, Martial Artist).

Ghost on the other hand is the only class I know that actively gets penalized. And I don't think any should work like that.
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