(09-16-2023, 11:37 PM)MothEnthusiast Wrote: As someone that loses almost exclusively to crit builds, I feel like not enough value is being put into just how good crits really are. They shouldn't be easy to come across for the power they grant. Massive damage bonuses, extra actions that can also gain those bonuses to damage, sometimes even effects to go on top of it all. I'm not saying they should be impossible to achieve, but it's not exactly easy to build into crit-res comparatively speaking. FAI and LUC are much less viable stats to build than SKI (Mandatory) and, with your suggestions here, STR.
Personally, I'd maybe look into evening out the amounts given by SKI and LUC to begin with. .75 from each instead of the .5/1 split we have now. Doesn't affect the upper end crit builds that dealt with both in 60s, but inevitably makes it easier to build for most people on account of SKI being the more premium stat.
Crit builds when they work are strong, VA is an incredible contender and does a ton of damage because it has a ton of built in support. But the arguments in this thread are for a specific niche of builds that suffers significantly from stat allocation. STR based critical hit builds, namely the large majority of builds utilizing swords/polearms suffer from an immense stat allocation problem that only leaves them just barely able to afford the stat points to be functional. This leads them to be extremely prone to even small amounts of Crit Evade that is very easily accessible at the cost of 10% HP or 60 HP and minor stat allocation.
No one is undervaluing how potent critical builds are; most are simply illustrating how easily it can be shut down with critical evasion. Your change would make stat allocation easier for any critical based build and not the specific archetype in question that suffers severely.