09-13-2023, 10:32 AM
Multi hits have a lot of good sides too. As a random example, they remove many dodge buffs that take values for 'per hit', and there's a considerable amount of these. I think if we're going to remove the downsides of these multi hits, we should remove their upsides too, but that'd be homongenization and I'm not a huge fan of that.
I probably wouldn't want a change in this just because having upsides and downsides is fine and interactive. There's plenty of counterplay for this- making hits not in melee range, ghost hands, attacking from behind, etc, where if you're just hitting straight into a riposter you're probably just not playing great.
I probably wouldn't want a change in this just because having upsides and downsides is fine and interactive. There's plenty of counterplay for this- making hits not in melee range, ghost hands, attacking from behind, etc, where if you're just hitting straight into a riposter you're probably just not playing great.