09-08-2023, 10:16 PM
I honestly feel the solution is taking away crit damage from guile, Going back to a base modifier that is further amplified by class and item crit damage modifiers
1.5 + bonuses would be fine.
Guile is a stacked stat and is pretty fine without it now days.
If you needed guile to have "something to do" then how bout this. Guile ignores 1% Mdr/Physdr per 2 or per 4 points.
Strength Could ignore 1 armor/marmor per 5 or 10
1.5 + bonuses would be fine.
Guile is a stacked stat and is pretty fine without it now days.
If you needed guile to have "something to do" then how bout this. Guile ignores 1% Mdr/Physdr per 2 or per 4 points.
Strength Could ignore 1 armor/marmor per 5 or 10