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The state of "antags" (and conflict?)
#43
What the fuck is that font, bring back normal letters guys

I just wanna say, I think I'm with sawrock here. I understand why people don't like pvp, but this discussion always goes the same way.

1: I don't want pvp to decide the fate of my character
2: Ok, well dice rolls or rp conflict exist
3: Yeah, but dice rolls and rp conflict aren't good solutions either

I think the pvp being unfun and unbalanced is perhaps the easiest problem to fix here. If the pvp was made to feel more fair and balanced, it would probably be acceptable to more people. I'm of the same mind as sawrock as well, I think if SL2 was pure RP then there's no point to playing SL2 instead of roleplaying in any other platform without a mechanical system. The pvp, the "game" part of the roleplaying game, is fun because it's a game. It removes the headache of having to manage and agree on everything when it comes to combat. Dice rolls are boring, and RP combat is only fun when both participants know in advance the result. Otherwise, it feels really frickin bad. There's no good solution to this problem aside from fixing pvp. PvP is the entire point. If two players are in conflict, the answer is PvP by definition. In my mind, that's part of the point with Korvara.

I don't think that means anyone who doesn't like it should run back to G6 or anything. I just think antags are getting the short stick and some things could be done.

On that note, I am working on a large post where I'm detailing an idea for an area similar to the runescape wilderness in korvara. So if that kind of thing were to come out, I could get my fix of pvp gameplay without running into all these issues, since it'd be opt-in by definition, with all expectations set from the get-go. The issue is that Korvara and SL2 as a whole is very nebulous when it comes to what is expected of you.

Expectations are really important, and people disagreeing is mostly because we all have different ways of enjoying the game, which is fine. I don't think we should segregate certain people to G6 because they don't like being pvp. I also don't think we should be able to entirely avoid consequences just because we don't consent to something logical happening. Much like when I got arrested in the past and was unable to bargain for my freedom. Or when other people have been in situations where they were kind of forced to accept death. Korvara isn't built on the same platform of consent as G6, there are situations where consequences can be forced. I think however, that these rules should be clarified a lot more. And I think we should have more systems in place that allow us to manage expectations, and choose how we wish to play the game without stepping on too many toes.
[-] The following 2 users Like Poruku's post:
  • Sawrock, Skimmy2
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Messages In This Thread
The state of "antags" (and conflict?) - by Poruku - 07-27-2023, 03:08 AM
RE: The state of "antags" (and conflict?) - by Poruku - 07-30-2023, 08:22 PM

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