07-28-2023, 07:12 PM
Do you know what the definition of insanity is?
It's doing the same thing over and over again and expecting a different result.
From the perspective of someone who's spent most of Korvara playing a character who's main goal is to keep their faction afloat and presented in its best light (though this has caused some friction with certain groups), "ganktagonists" present something that is untenable from the perspectives of both players and nations. They're problem causers. That's not an issue, though. What does become a problem is that these characters are almost exclusively built around causing bodily harm to others. And it doesn't make much sense for the nations of G6 nor Korvara to sit on their hands with the knowledge that a serial killer is stalking their territory, or a group of bandits are robbing and pillaging their citizenry. Rarely are the crimes committed worth glossing over.
And they just. Keep. Coming. There is no end to them. You deal with one and then suddenly there's another one or two or three working together because the players didn't care to cover their tracks the last time and were killed for it.
But even further with this, even if they wanted to just let these groups have free reign, they're often considered incompetent and looked down upon for allowing it from an OOC and IC perspective. Very few people are interested in making this their IC, though many people's incompetence is rarely intentional. It is not necessarily the duty of the players to allow an opposing force to do as they want if it conflicts with their character's morals. More so the antagonist's to play smart and communicate OOCly.
Many of these "ganktagonists" are rarely done in a way that makes their approach viable. They don't cover their tracks. They wanted into public areas without a disguise. They don't offer any intrigue. They exist only to cause you bodily harm and it gets them put to the sword. Rightfully so. As Blissey said, there can only be so much suspension of disbelief. And this level varies, but for the most part, it's down to the player to supply why there should be any at all.
It's doing the same thing over and over again and expecting a different result.
From the perspective of someone who's spent most of Korvara playing a character who's main goal is to keep their faction afloat and presented in its best light (though this has caused some friction with certain groups), "ganktagonists" present something that is untenable from the perspectives of both players and nations. They're problem causers. That's not an issue, though. What does become a problem is that these characters are almost exclusively built around causing bodily harm to others. And it doesn't make much sense for the nations of G6 nor Korvara to sit on their hands with the knowledge that a serial killer is stalking their territory, or a group of bandits are robbing and pillaging their citizenry. Rarely are the crimes committed worth glossing over.
And they just. Keep. Coming. There is no end to them. You deal with one and then suddenly there's another one or two or three working together because the players didn't care to cover their tracks the last time and were killed for it.
But even further with this, even if they wanted to just let these groups have free reign, they're often considered incompetent and looked down upon for allowing it from an OOC and IC perspective. Very few people are interested in making this their IC, though many people's incompetence is rarely intentional. It is not necessarily the duty of the players to allow an opposing force to do as they want if it conflicts with their character's morals. More so the antagonist's to play smart and communicate OOCly.
Many of these "ganktagonists" are rarely done in a way that makes their approach viable. They don't cover their tracks. They wanted into public areas without a disguise. They don't offer any intrigue. They exist only to cause you bodily harm and it gets them put to the sword. Rightfully so. As Blissey said, there can only be so much suspension of disbelief. And this level varies, but for the most part, it's down to the player to supply why there should be any at all.