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The state of "antags" (and conflict?)
#9
(07-27-2023, 03:02 PM)Poruku Wrote: That might be the case, but usually, someone in game is responsible for a given prison, and as such, it can reflect poorly on them, sometimes in a pretty significant way. In a world where not much happens, one or two blunders can define your IC career. This varies based on the location, of course, but in the end it's a matter of people not wanting to be seen as having failed. Because they have so few opportunities to "succeed", and failure is a big deal. Bypassing guards is also not very appreciated

If a player has set their character up to be the singular potential point of failure in a world where presumably dozens if not hundreds of people should be doing that job, they are either setting themselves up for a series of failures and attempts at retribution and vengeance like some SL2 version of Maiev intentionally or they're seriously just looking to infringe on other players' enjoyment for the sake of their own.

Ignoring the fact that failure is a transient state and you can generally make the character the best ANYTHING so long as you put it in your profile (even if they never actually show themselves to cook, be a good jailor, etc), the idea that you'd be allowed to generally infringe on another player's autonomy for their character because of a loose set of rules written by another player and their interpetation of it is silly.

Like... If you're the warden of a jail and a PC breaks out of that jail, just have a small blurb about how you executed one of your nameless, faceless subordinates for incompetence. It's not that hard. Ya'll can't keep playing this game of 'tag the antag' where you just wait until the antag loses one fight to merc them forever.
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The state of "antags" (and conflict?) - by Poruku - 07-27-2023, 03:08 AM
RE: The state of "antags" (and conflict?) - by FaeLenx - 07-28-2023, 12:27 AM

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