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Capture
#1
Currently capturing somebody mid battle is just a little rp thing in text. Capture itself has a lowered hit rate and a lowered damage rate, so actually going for capture can be very risky, and much more difficult to end the battle with.

I think if you've been captured rply, you wouldn't really be in a condition to continue fighting, so i'd like for it to also add certain defeat if this triggers. Then the flavor would match the function.

Its kind've lame in my opinion to capture someone, only for them to stand right back up completely uninhibited two seconds later.
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Messages In This Thread
Capture - by renowner - 01-26-2023, 07:36 AM
RE: Capture - by Autumn - 01-26-2023, 12:25 PM
RE: Capture - by Shujin - 01-27-2023, 03:57 PM
RE: Capture - by Autumn - 01-27-2023, 10:21 PM
RE: Capture - by Snake - 01-28-2023, 05:38 PM
RE: Capture - by renowner - 01-29-2023, 09:51 AM
RE: Capture - by Poruku - 01-31-2023, 09:05 PM
RE: Capture - by renowner - 02-03-2023, 03:33 PM

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