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Make Evade A Teensy Bit More Available
#15
(11-27-2022, 12:39 AM)renowner Wrote: The fact that evade doesn't require luck anymore to be effective, also means that being an evader actually takes less stat points than being a tank. . . As you'd need vitality, defense, and resistance to tank. But for a dodger, you just need an excess of celerity.  If you're a str build, that's enough health on its own, pretty much.

I’m not sure about that part. To actually have a chance to dodge anything, you’re required a hand full in CEL. People tend to put +50 in it as the requirement people use is 150 base. So at max cap, it’s 200, 190 if they can’t reach the cap. Enough to 50/50 people with 240~250 (Not counting the bonus they get from stuff like GUI, Talents and so on). 

You can move that 50 to Def/Res for 25 each, including how much APT and base DEF/RES would give and you’re finding yourself at 30~35 reduction in each. Add guard and other damage reduction options and you’ll end up with 40~50 reduction. 

So no, it’s not fewer the point of stats point. It even out. They still need to build Vitality as well.


But everything is I completely agree with. Without certain class, you're pretty much left to struggle.
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Make Evade A Teensy Bit More Available - by Latto - 11-25-2022, 12:29 PM
RE: Make Evade A Teensy Bit More Available - by Senna - 11-27-2022, 06:28 AM

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