11-25-2022, 10:40 PM
(11-25-2022, 10:12 PM)Senna Wrote: For the evade change on the experimental server to be effective, the base evade for all torso needs to be increased or the base accuracy for all weapons except certain range like Tomes to be decreased. The major problem with Evade is the lack of buff options around that can compete with how easy it is for people to reach high Hit. And those who choose the few classes that can reach said buff cap/buff now face another problem; the person just can debuff you once and throw everything out the window.deep breath...
The experimental changes just make it much easier to hit wall someone since its direct value now. If you do notice, there’s alotta way to increase your hit comparing to increase your evade. Hell, we even had TALENTS that just gives you hit for existing including stuff like GUI.
All the person has to do is put everything into their hit buff once and someone that builds evade effort would be voided.
It’s why most people build tank. If they’re going to get hit regardless of how much evade buff they applying, how much momentum they have to burn to get all those buffs up for someone to debuff or buff hit once and invalid it, they might as well move their CEL into Def/Res and survive the hits better.
And yes, I believe those universal evade options should be higher in value and last for up to 3 attacks instead of just one as well as more classes getting more evade option than just... A small amount lol. Because if one person attacks you or even the person lets their Guardian spirit attacks for them, you can’t avoid the following attacks from everyone else... You might as well find something else to do in the meantime. Especially since those that have to build evade tends to put everything into CEL; so they won’t have any reduction against those.
Gonna say the thing...
Minimum and maximum hit rates should be a thing, clearly you can't accept log curves to accomplish this into your lives, but something simple like 110-1/2 scaled cel maximum hit rate vs you, and for attackers 0+1/2 scaled skill minimum hit rate
no matter what modifiers these would be hard caps to just how fucked you get.