10-23-2022, 01:21 PM
the OPs suggestion isn't actually lowering Momentum costs.
Its a way to rebalance Invocations so higher invocation ranks (such as A:rank) are more possible to put into the game, while also giving a chance for some invocations that are simply lackluster (As pointed out by Autumn, for example) a chance to easily adjust, simply by changing the format that Invocations ranks work on.
So none of the skills outside of HSDW, really would need adjustment in the evoker tree, as they remain quite literally the same. (just bumped up to C)
Another change this would bring is that longer invocations a "book smack" or a "Knock Down" effect, would no longer suddenly entirely delete the cast, as its now taken by 3M step, by step. So its a slow down instead of break.
I assume this also means that you can actually start an invocation with 3 left over Momentum, which possibly makes it feel better to play, but maybe the knockback/down mechanic might need to take a look over in that case.
It's technically a buff to invocations, by removing a little bit of counterplay for longer invocations. Its probably fine though if the little trouble points are adressed. Like Lazarus wind could only knockback/down if its used with 6+ Momentum.
I don't know, it sounds interesting to Experiment with atleast.
Its a way to rebalance Invocations so higher invocation ranks (such as A:rank) are more possible to put into the game, while also giving a chance for some invocations that are simply lackluster (As pointed out by Autumn, for example) a chance to easily adjust, simply by changing the format that Invocations ranks work on.
So none of the skills outside of HSDW, really would need adjustment in the evoker tree, as they remain quite literally the same. (just bumped up to C)
Another change this would bring is that longer invocations a "book smack" or a "Knock Down" effect, would no longer suddenly entirely delete the cast, as its now taken by 3M step, by step. So its a slow down instead of break.
I assume this also means that you can actually start an invocation with 3 left over Momentum, which possibly makes it feel better to play, but maybe the knockback/down mechanic might need to take a look over in that case.
It's technically a buff to invocations, by removing a little bit of counterplay for longer invocations. Its probably fine though if the little trouble points are adressed. Like Lazarus wind could only knockback/down if its used with 6+ Momentum.
I don't know, it sounds interesting to Experiment with atleast.