Hard agree. Winters bite may be the cover all answer to their biggest weakness, but the design of the skill itself still leaves them at a disadvantage when using it without putting it on a huge cooldown too. I can say as much from personal experience.
You’re a full 3m action down just by using it, so if you have to spend another 3m moving into its short range as well it’s arguably not even worth using. You’re a full turn down at that point, it’s like their ice res gave them a free stun on you without even giving you dr for a turn. I personally found that without my opponent misplaying and getting too close or me positioning myself to backflip (or something similar) into winters bite range it wasn’t worth walking up and using even against immunity and absorb because it puts you so far behind. It’s also quite a short window to capitalise on it considering that you’re likely unable to use ice on them at all outside it’s duration, and you’re getting no more than one ice attack off on them the turn that you winters bite if any at all.
TL;DR - the design of winters bite automatically generates heavy disadvantage with momentum and positioning with its design, and doesn’t need a cooldown tacked on to give your opponent something for resisting your element. The act of using the skill with 0 damage and getting into its range is disadvantage enough.
You’re a full 3m action down just by using it, so if you have to spend another 3m moving into its short range as well it’s arguably not even worth using. You’re a full turn down at that point, it’s like their ice res gave them a free stun on you without even giving you dr for a turn. I personally found that without my opponent misplaying and getting too close or me positioning myself to backflip (or something similar) into winters bite range it wasn’t worth walking up and using even against immunity and absorb because it puts you so far behind. It’s also quite a short window to capitalise on it considering that you’re likely unable to use ice on them at all outside it’s duration, and you’re getting no more than one ice attack off on them the turn that you winters bite if any at all.
TL;DR - the design of winters bite automatically generates heavy disadvantage with momentum and positioning with its design, and doesn’t need a cooldown tacked on to give your opponent something for resisting your element. The act of using the skill with 0 damage and getting into its range is disadvantage enough.