Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Muridae (Rodent) Kaelensia
#3
It's not too bad balance wise, the %evade is really good, and the grapple evasion is actually mega good, but the hp nerf helps. I think san giving a %evade is neat, but I would much prefer a flat value like 1 per 3 SAN that counts towards cap. My issue is that grapple builds will just get hard countered by this so personally I would take out the grapple dodge. The fang stuff is cool, I think it should be a guile-based racial weapon though.

But that being said we absolutely need rat people. Please.
Reply


Messages In This Thread
RE: Muridae (Rodent) Kaelensia - by Skullcatrons - 09-19-2022, 12:23 AM
RE: Muridae (Rodent) Kaelensia - by Poruku - 09-19-2022, 04:17 PM
RE: Muridae (Rodent) Kaelensia - by Miller - 09-19-2022, 05:48 PM
RE: Muridae (Rodent) Kaelensia - by firehawk11 - 11-23-2022, 09:50 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord