09-06-2022, 11:54 PM
(This post was last modified: 09-06-2022, 11:55 PM by Somnolent Nova.)
Quote:The place is literally named Beggar's Hole, a location picked because of its close proximity to smuggler NPCs and ramshackle appearance as far as the casual observer could determine. It's a community that exists because this overall OOC community loves memes and silly villains, because we love Black Falcons that talk about their unrequited love as they get beaten and recycled into the exact same black falcon for a later event, because we love Sawrock and his hand drawn maniacs who deliver equine fantasies into our inventories, and because we love bandits that ask for consent as a joke about the consent rules on the sim. If you would start trying to gussy up the place to be more serious so that you could win, then what even is the point? What even is the culture? Is it some anomalous, silly place where you can rob each other in the streets but for some reason merchants still want to come? Is it some place that makes a museum to a history it doesn't have? A barracks for thieves? An infirmary for- That actually is a good idea. They would probably need one.
The issue here is that you all did decide on what Beggar's Hole was going to be. In every interaction, every establishing moment, and every development it's been put forward as a silly, fun place where people can go to get rowdy and the Beggar's have their Hole. It's a vaguely lawless place with an honor of thieves sort of establishing order. It is a small place. Nobody decided what it would be but the people who went there.
Do you know how culture is formed? Like on a sociological definition, do you know what it entails? You answered your own question a few times while trying to enforce the point that they don't have a culture. Being a place where people can be organically themselves, whether it is being rowdy in the streets, drinking until the sun comes up, and generally just being free-spirited. A culture is ideas, concepts, behaviors, and forms of communication a group shows as a collective and shares in common. Merchants would come here because they're allowed to conduct their business without any sanction in place. Their freedom to pedal things that are outlawed in other city-states would find a root here. Like a black market could form, maybe the fertile volcanic soil from Terra Flama up north would give farmers a reason to come out.
And what do you mean 'a history that it doesn't have'? There's a starting point from when the original four decided to settle here. Right now, history is taking place because of the IC that is happening because we are engaging in border tension. Do you not think stuff like this would be documented down in books? Or a tale that people will talk about? It's taking onto a larger scale than some might like to admit, but Wasgow/Beggar's Hole has roots of its own whether people want to recognize it or not.
This did nothing but reinforce the point that others are trying to make. You could argue that the SL2 community has its own culture in how they believe things should be settled, jokes, attitudes that are shared amongst another. That is what a culture is. If you don't think that the characters that have developed there don't have a life of it's own or any ideals beyond 'robbing you with consent', maybe you could try engaging with them and see that they're well-rounded characters. It might change your mind. It's just absolutely appalling to some of the population that people refuse to acknowledge them without trying to get a feel for how each character acts, as this is supposed to be a co-operative experience.
There's even a document of HOW fellow 'bastards' should act towards one another. This was before the place even expanded outwards and others joined or caught interest. The entire goal was not to be bandits for your own pleasure and entertainment, though we decided to make it have some humor because it would be engaging for other parties. The original intent was to build a place that was unlike any other without (many) restricting laws.
Quote:Think of it this way. What does BH have to offer that would push it beyond being a player faction? Nations, generally, have laws, exports, some form of government, things that would attract citizens (I know we all hate NPCs but please, citizens are people too) to want to live there, merchants to come peddle their wares, etc.
There are relatively small collectives of individuals who live in a mostly lawless fashion, but these are historically just tribes or barbarians, not something you'd call a nation. Just to be clear, I am not saying that BH could never become a nation or a city-state or etc. I encourage you all to pursue it as much as possible IC if that's your goal.
This is the correct definition. We're more of a tribe than anything. I think I said this earlier, probably not. Not sure but that is what I wanted to say, so thank you for clarifying part of my original post if that was lost. We are currently working towards making it more attractive so we can have those NPCS, because I do acknowledge them. We are acknowledging the criticism in trying to become more legitimized. I hope more people will try to plant their own flags (like Fairview, shout out to them).
Hopefully once we get this all ironed out, more stuff like this can happen for fresh roleplay. I appreciate the IC all around. It's just the OOC (everyone has said this already sorry if it's exhausting). If I sound confrontational, I apologize for the tone in advance. Thank you for reading.
call me lover boy.