08-07-2022, 09:52 PM
More people would consider Ki Awoken if it were simply a conversion to useable stats rather than raw stats that can diminish in value over time. In return for the defensive aspects of the skill I believe that increasing its offensive aspects instead to reflect going into a dangerous all or nothing state would be very befitting of the skill, I think that the ramping health cost is unique, and you can consider that the ability to turn it off for free allows people to use it as a burst of stats, only gaining more value the longer it goes on momentum wise.
Even something as simple as this change would allow it to be used as a bursty and risky option for hitting an opponent in a desperate manner, while also removing a bit of the defensive utility it provided, I did state evade but only as it would make sense to be faster in a state such as this, and if you are gearing Ki Awoken towards mostly offense, then maintaining a tiny bit of defensive utility is not a bad option either.
Quote:Ki Awoken
Effect changed:
- Grants + Rank * 2 to all stats removed.
- Effect now replaced with granting + Rank * 4 to Scaled Weapon Attack, Hit, Evade and Critical.
Even something as simple as this change would allow it to be used as a bursty and risky option for hitting an opponent in a desperate manner, while also removing a bit of the defensive utility it provided, I did state evade but only as it would make sense to be faster in a state such as this, and if you are gearing Ki Awoken towards mostly offense, then maintaining a tiny bit of defensive utility is not a bad option either.