12-25-2021, 09:19 PM
Status effect chance for traps to inflict. Once per movement tile, so using default movement would be how many tiles you moved for the amount of chances it could activate (with no more chances once activation is successful, of course). Teleports would count as one tile moved for this. Increase teleport FP cost. Decrease FP regeneration methods.
![[Image: 7y3oPuY.png]](https://i.imgur.com/7y3oPuY.png)