09-22-2021, 05:27 PM
I was careful with giving clumsy cause it can quite literally shut down a whole class, though I guess that would be a fine bonus for a Crippling Concussion...Cause you know? thats kinda no joke.
brun/frostibte for all elements might be too strong especially when they stack.
I am okay with the rest, just little nitpick on Fever, cause Fever isn't nessecairly about sniflfing and sneezing, espically its its a wound induced infection one and obviously no hesitation fear on people around you, lol. Silly kuan. Its not Corona-chan.
I forgot about illwill, but I could also see it reduce Staus resistance by WL*10
A few new ones:
Dark Damage: Inflicts Illwill (cause I think the only source we have of that is walking over spirits?)
Lightning Damage: Paralyzation. Kinda an upgraded Hesitation, that also works on Skills/movement WL*5
Water Damage: Uh, not sure about name, but I assumed something thats kinda like filling their lungs with water/damaging lungs. So a Soffocating effect? Either a silence, or some damage overtime thing I guess? Or Both? Maybe also just awkwardly permanently soaked for raisins. Crippling wet, hell yeah.(A joke I do not actually know)
Earth Damage: fractured bones. Reduces SWA by 3*WL and Physical DR*WL (Since its a more defense Orientated element I figured reducing atk power would fit it)
Wind Damage: Uhhh....No idea. Winded, clearly. Winded, worn out level 5*WL Maybe hit and evade debuffs? Just wind resist down? (No idea about this one, I kinda associated it with slash damage personally)
Light: Uhhh...Mercala sees and judges your every step WL*100? (I kinda do not want to give it blind, might also just be a elemental resistance decrease.)
I could also see different types of injuries for the same damage type, on different body parts which come at random.
brun/frostibte for all elements might be too strong especially when they stack.
I am okay with the rest, just little nitpick on Fever, cause Fever isn't nessecairly about sniflfing and sneezing, espically its its a wound induced infection one and obviously no hesitation fear on people around you, lol. Silly kuan. Its not Corona-chan.
I forgot about illwill, but I could also see it reduce Staus resistance by WL*10
A few new ones:
Dark Damage: Inflicts Illwill (cause I think the only source we have of that is walking over spirits?)
Lightning Damage: Paralyzation. Kinda an upgraded Hesitation, that also works on Skills/movement WL*5
Water Damage: Uh, not sure about name, but I assumed something thats kinda like filling their lungs with water/damaging lungs. So a Soffocating effect? Either a silence, or some damage overtime thing I guess? Or Both? Maybe also just awkwardly permanently soaked for raisins. Crippling wet, hell yeah.(A joke I do not actually know)
Earth Damage: fractured bones. Reduces SWA by 3*WL and Physical DR*WL (Since its a more defense Orientated element I figured reducing atk power would fit it)
Wind Damage: Uhhh....No idea. Winded, clearly. Winded, worn out level 5*WL Maybe hit and evade debuffs? Just wind resist down? (No idea about this one, I kinda associated it with slash damage personally)
Light: Uhhh...Mercala sees and judges your every step WL*100? (I kinda do not want to give it blind, might also just be a elemental resistance decrease.)
I could also see different types of injuries for the same damage type, on different body parts which come at random.