07-07-2021, 06:57 AM
(This post was last modified: 07-07-2021, 06:57 AM by Maksimum_Fire.)
@Appo;
Quickdraw is a system of a bigger problem; Self-stun and stun mechanics granting 'extra' turns, particularly in one-on-one situations isn't fun. Rushdown has also been beaten out of common play in many more ways, like the deployment system, and successive buffs to strategies that involve buffing up or otherwise taking great distance. I'd appreciate it if you considered the whole problem, but also am grateful you took the time to come and give your two cents.
In general from a 'feel' factor, regardless of quickdraw, explosion, bombs, field effects, and many other mechanics that suffered from turn order changes- It still, to me, just doesn't feel as pleasant as a simpler "Initiative determines your turn order". I don't think Skip should grant 'extra' turns either, personally, if you wanted to take half of your actions for a turn, skip, and then act again after your opponent either acted or counter skipped. I feel that was a more fulfilling system than what we have now.
Thanks again for your feedback.
Quickdraw is a system of a bigger problem; Self-stun and stun mechanics granting 'extra' turns, particularly in one-on-one situations isn't fun. Rushdown has also been beaten out of common play in many more ways, like the deployment system, and successive buffs to strategies that involve buffing up or otherwise taking great distance. I'd appreciate it if you considered the whole problem, but also am grateful you took the time to come and give your two cents.
In general from a 'feel' factor, regardless of quickdraw, explosion, bombs, field effects, and many other mechanics that suffered from turn order changes- It still, to me, just doesn't feel as pleasant as a simpler "Initiative determines your turn order". I don't think Skip should grant 'extra' turns either, personally, if you wanted to take half of your actions for a turn, skip, and then act again after your opponent either acted or counter skipped. I feel that was a more fulfilling system than what we have now.
Thanks again for your feedback.