05-16-2021, 03:14 PM
Would you believe I once had a suggestion for a class promotion to Rogue that built off of bombs and gave new bomb crafting recipies in the same update? And the class itself would reward you for crafting bombs by making them more effective with Guile scaling, in the same vein of engineer having a bonus to Guile, and you could stack this bonus between Engineer and Demolisher, the class in question. At the time I had the idea of if i recall, a bomb that could affect both allies AND enemies, dealing damage and knocking both away, a passive that reduces self damage from explosives, an ice tile, fire tile, lightning crit and acidic phys and mag def eating bomb, as well as a super bomb that took all your momentum to plant, and then had a timer and a big range. it was attackable to lower the round timer on it, and if an enemy hit it with 1 round left, it would be disarmed, but if an ally hit it, it would explode and deal massive damage to enemies in range. Fire damage would lower the duration more. And if cinders or special tiles were under it, damage from those counted. All in all, if I look I could locate the old files and revise it for modern SL2 if anyone wants that. I still say the class is a good idea.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water