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(Reply to Dev) Why characters can feel really "samey" gameplay-wise
#16
(05-05-2021, 09:16 PM)Turadis Wrote: The other elephant has to do with the one way to make an evasive build stand up to it's defensive big brother, Cobra Demon Hunter.

Now, despite the meme, I do not hate demon hunter, I do not think it is overpowered, and Cobra has enough blind spots to make playing against it tactically interesting.

What it is, is viable and strong. The only way to make evasion without DEF/RES viable and strong in my experience. 

So if you want to portray a character who survives by dodging attacks over powering through them you're trapped playing demon hunter, in much the same way a basic attacker is trapped playing duelist. Which means that in many ways, a global evasion buff could push it into being overpowered if not handled in a way that considers Cobra.

Also don't sleep on this. That's what limits us. Things locked to a single class and -forcing- people who are roleplaying a specific aspect to adhere to it or suck it. How many of these Cobra Stance Demon Hunters ever want to relate to their IC class as a Demon Hunter? Most of them just roleplay as if 'haha I can dodge like this, I'm not a demon hunter'. And that kind of makes me the big sad.

Traits exist to allow us to customize how we want our chars to be, but they don't nearly give us significant things, since everyone be picking the same due to no drawbacks, so... 'eh'.

Additionally.

(05-06-2021, 06:16 AM)Senna Wrote: It’s possible to be unique, it just takes a lot of effort.

"Effort to be unique"? You can easily be unique in SL2 in a few easy steps and 9 out of 10 times be similar in performance to whoever put effort into that.

- Strip all your items
- Go Summoner/Summoner.
- Probably notice no one cares about your efforts to be unique and join the meta after losing a million times to snarky assholes who call your build trash.

It ain't hard. But why doesn't everyone do that?... It's a mystery... It's unique, isn't it? That should fix the problems everyone have, right?

Yes, this is sarcasm.
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RE: (Reply to Dev) Why characters can feel really "samey" gameplay-wise - by Snake - 05-06-2021, 02:25 PM

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