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Everyone is the Same
#3
As I wrote there, I believe we'd make a better use of all weapons scaling similar or at the very least close to each other, with a baseline of:

- Tome (120% SWA max)
- Axe (110% SWA max)
- Sword, Fist. (105% SWA max)
- Spear, Bow, Dagger. (100% SWA max)
- Gun (90% SWA max, due to armor ignoring)

This way the SWA budget would be more forgiving when comparing one weapon to another. I also believe STR and WIL should scale higher than other stats, while GUI serves as a way to not increase Critical Damage, but provide some armor penetration + damage reduction penetration.

That's where the term 'balance' comes from anyway. If everything is usable, there will be no reason for people to prefer X, Y, Z over others solely because it's stronger or weaker. People would pick weapons to enhance a specific, niche gameplay, not to be better than others. Stock weapons are way too reliable.

At the very least when the term is anything under 10*.


TL;DR

Yes, it sounds funny when tied to the thread's title, but I think people will be different if the power or general SWA of all weapons is the same for each weapon class, since what will rule someone's weapon choice is their effects (or drawbacks) over it having more or less SWA one another.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
Everyone is the Same - by Perdition - 05-05-2021, 09:29 PM
RE: Everyone is the Same - by sadbot - 05-06-2021, 10:00 AM
RE: Everyone is the Same - by Snake - 05-06-2021, 02:05 PM
RE: Everyone is the Same - by Perdition - 05-06-2021, 04:16 PM
RE: Everyone is the Same - by Raigen.Convict - 05-16-2021, 03:05 PM

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