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(Reply to Dev) Why characters can feel really "samey" gameplay-wise
#14
I'm not entirely sure why my post was quoted for this, I wasn't exactly singling out what you'd said and criticising, honestly - I was more trying to highlight the fact that the post so far has been completely skewed in favour of the same talk of global fleur and evasion buffs, as if there's only one play-style with that sort of creativity problem, when to be honest it's practically running in the blood of the game.

I feel that it just needs to be stressed again and again that this problem extends further than just the current focus, and I will put that forward as much as I can to make sure Dev understands that this isn't just about basic attackers, as it feels most of the responses are making it out to be.

It just often feels like nobody cares about that, the style of playing is powerful, why complain about it? Because it's not unique, you're put down to just another tank, just another mage, etc, to people. You don't have much space to stand out and be different.

This isn't about what should and shouldn't feel strong, at least to me. It's about feeling unique. In strength, some playstyles are better than others, but in uniqueness, and standing out, most playstyles are in a bit of crisis.

Edit: For context, the post I was responding to was deleted. I'm not crazy I promise
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Ending 145: Disappointed in Humanity
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RE: (Reply to Dev) Why characters can feel really "samey" gameplay-wise - by WaifuApple - 05-06-2021, 12:48 PM

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