04-18-2021, 06:17 PM
(04-18-2021, 06:13 PM)sadbot Wrote: I've been saying that daggers need a change for the better for a looooong time now, they almost feel like they've been purposefully made worse than all other weapon types in exchange for being usable without class/talent requirements, which certainly isn't much of a trade off when they're not even worth using. Personally I think that hit is their biggest issue and that they either need a base hit rate boost across the board or some hit support added to rogue and its promotions, but I can very much agree that their scaling is just whacky as it is now.Honestly even, their hit rates are exactly on par with swords more often than not, except with the added bonus of +20-30 hit from the back dependant on your guile.
I'm also 200% on board with shurikens getting some love. Thematically they're my favorite weapon type in the game by far, but their powerful on hits and potentials (in some cases anyway) do not even come close to making up for their absolutely abysmal scaling.
Dodge has scaled too high for both of these weapon classes, and additional class-specific hit buffs are needed for them more than general hit buffs I feel. (Though to a sword's merit, they have much more synergy with BK than Daggers do)