As of the last update it seems that another dagger was added with additional Strength scaling, and while some daggers are okay to have Strength scaling I feel, I feel as though too many daggers scale STR, when they're supposed to be a traditionally dexterous and precision based weapon.
Its no secret that making a weapon rely solely on critical damage over SWA will end up failing, a sword with 140 SWA is going to basic attack for more damage than a dagger with 90 SWA generally, even if the dagger has on average 20-45% more critical damage depending on if you're rocking VA or not, the base damages just matter more in the multiplication, and the only daggers that genuinely fulfill their purposes are the ones with good scalings or stupid good effects, this being:
-Seiyruu Tessens (On-hit spam)
-Vorpal Fang (Vorpal Tank busting)
-Dancing Shiv (SHred tank busting)
-Atlua's Abaineko (Accuracy)
These are the genuinely considered daggers more often than not, however I will give credit to the following Strength Scaling Daggers:
-Hikage/Tsukikage (Overloaded set/crit effects)
-Eternal Solitude (Pure, raw SWA, high Power)
These are the only STR scaling daggers I have ever considered using, the rest of them are genuinely not that great, there's even a boss 10* dagger that is completely limited by the fact it has STR scaling.
The problem residing here is that daggers genuinely do not have a cohesive roundabout scaling similar to how Swords/Axes/Spears/Fists might, where as they focus on majority/half STR + a mix of stats, Daggers end up focusing on a very huge toss-up of stats, where one dagger might scale STR, another will scale purely more useful stats to a VA such as SKI or GUI or LUC.
I believe that if a dagger must scale STR (Such as Hikage/Tsukikage) then it should be the minor scaling, flipping Hikage/Tsukikage's scaling to 75% GUI and 40% STR would make people consider using them more.
Similarly some other STR scaling daggers should just have this removed in favor of GUI or SKI where applicable, daggers cannot subsist purely on critical damage alone, and they do deserve some SWA, especially because they cannot obtain SWA roids such as 2-Hand bonuses.
1 example I might put down is this:
For example, going down the wiki list, Fangfare immediately sticks out, its an ice flavored dagger that has a really cool thematic theme to it, but is avoided mostly due to the STR scaling upon it, I've seen it in practice and it can genuinely be a good weapon, but it will never out-perform the aforementioned 4 non-STR scaling daggers above, there's no way it ever will.
All in all, I'd like dagger choice to be more of a thing here, daggers should compete with other weapons and not be delegated to a weird mix of scalings, one last thing I will add is the Shuriken Weapon Line, these need some re-tunings as well, Ninshi Shuriken has 40% total scaling, for a worse Volcanic effect.
Its no secret that making a weapon rely solely on critical damage over SWA will end up failing, a sword with 140 SWA is going to basic attack for more damage than a dagger with 90 SWA generally, even if the dagger has on average 20-45% more critical damage depending on if you're rocking VA or not, the base damages just matter more in the multiplication, and the only daggers that genuinely fulfill their purposes are the ones with good scalings or stupid good effects, this being:
-Seiyruu Tessens (On-hit spam)
-Vorpal Fang (Vorpal Tank busting)
-Dancing Shiv (SHred tank busting)
-Atlua's Abaineko (Accuracy)
These are the genuinely considered daggers more often than not, however I will give credit to the following Strength Scaling Daggers:
-Hikage/Tsukikage (Overloaded set/crit effects)
-Eternal Solitude (Pure, raw SWA, high Power)
These are the only STR scaling daggers I have ever considered using, the rest of them are genuinely not that great, there's even a boss 10* dagger that is completely limited by the fact it has STR scaling.
The problem residing here is that daggers genuinely do not have a cohesive roundabout scaling similar to how Swords/Axes/Spears/Fists might, where as they focus on majority/half STR + a mix of stats, Daggers end up focusing on a very huge toss-up of stats, where one dagger might scale STR, another will scale purely more useful stats to a VA such as SKI or GUI or LUC.
I believe that if a dagger must scale STR (Such as Hikage/Tsukikage) then it should be the minor scaling, flipping Hikage/Tsukikage's scaling to 75% GUI and 40% STR would make people consider using them more.
Similarly some other STR scaling daggers should just have this removed in favor of GUI or SKI where applicable, daggers cannot subsist purely on critical damage alone, and they do deserve some SWA, especially because they cannot obtain SWA roids such as 2-Hand bonuses.
1 example I might put down is this:
For example, going down the wiki list, Fangfare immediately sticks out, its an ice flavored dagger that has a really cool thematic theme to it, but is avoided mostly due to the STR scaling upon it, I've seen it in practice and it can genuinely be a good weapon, but it will never out-perform the aforementioned 4 non-STR scaling daggers above, there's no way it ever will.
All in all, I'd like dagger choice to be more of a thing here, daggers should compete with other weapons and not be delegated to a weird mix of scalings, one last thing I will add is the Shuriken Weapon Line, these need some re-tunings as well, Ninshi Shuriken has 40% total scaling, for a worse Volcanic effect.