02-01-2015, 02:19 AM
Probably Grand Summoner for me. I REALLY wanted to choose Tactician, Engineer, or Lantern Bearer, but I went with Grand Summoner in the end. Why? Because it doesn't bring any "thrill" to it. Not in terms of its concepts, like how Hexer, Lantern-Bearer, Void-Assassin, and Verglas does -- Nor do the Skills for that matter. Actually, most of the Skills for the Class aren't even used. I can't see or rather, haven't heard of anyone using anything really outside of Summon Storm, Reihou, and the Passives (with the possible exception of Evoke Mastery every now and then, because if you're going to be summoning them... You don't really need to Evoke then, you know?). The Offensive Skills are interesting, but feel like they carry more "risk" than "gain". Especially when you could use Summon Storm, Impact Call, and Impact Dismiss which comes with less risks. I wonder if anyone even gets Soul Chains, and Judgement Blade~
Then again... There was the update where you now have to constantly pay some escalated amount of FP while a Youkai is summoned or something like that.... Though, I don't necessarily see that as enough to add anything exciting; thrilling - anything - to the Class. It just feels..... Dull~
Then again... There was the update where you now have to constantly pay some escalated amount of FP while a Youkai is summoned or something like that.... Though, I don't necessarily see that as enough to add anything exciting; thrilling - anything - to the Class. It just feels..... Dull~