03-19-2021, 03:53 PM
Its important to remember that Since Reckoning Crits have been nerfed universally.
Critical damage Pre reckoning was 200% base, Guile didn't exist. only crit steroids were weapon parts, headshot, and deadly arms.
In comparison auto hits have similar total SWA to a low guile crit, while affording to make the character much more defensibly viable.
I agree with increasing the baseline crit damage and buffing guile but I also feel a few other things need to be looked into
--
Reducing evade stacking (its getting ridiculous again) Diminishing returns would be a good place to start with this, don't hit the numbers, hit the bell curve.
Reduce crit evade stacking. ^^^^^^^^
Add more basic attack + movement skills
The hardest part right now is getting into position to basic attack without getting destroyed by a map dashing, autohitting fiend.
Critical damage Pre reckoning was 200% base, Guile didn't exist. only crit steroids were weapon parts, headshot, and deadly arms.
In comparison auto hits have similar total SWA to a low guile crit, while affording to make the character much more defensibly viable.
I agree with increasing the baseline crit damage and buffing guile but I also feel a few other things need to be looked into
--
Reducing evade stacking (its getting ridiculous again) Diminishing returns would be a good place to start with this, don't hit the numbers, hit the bell curve.
Reduce crit evade stacking. ^^^^^^^^
Add more basic attack + movement skills
The hardest part right now is getting into position to basic attack without getting destroyed by a map dashing, autohitting fiend.