My word:
- All base weapon Critical Damage should go up by by 10%
- Guile grants 1.5% Critical Damage per point invested.
Additional and unnecessary idea:
- Vorpal Strikes can happen on any Critical Hit at a 5% chance.
- Vorpal enchant increases the chance by 10%.
- Guile increases the chance equal to Flanking's hit bonus.
- All base weapon Critical Damage should go up by by 10%
- Guile grants 1.5% Critical Damage per point invested.
Additional and unnecessary idea:
- Vorpal Strikes can happen on any Critical Hit at a 5% chance.
- Vorpal enchant increases the chance by 10%.
- Guile increases the chance equal to Flanking's hit bonus.