02-19-2021, 11:00 PM
I would love for more negative qualities somehow but without getting into it, it could be extremely specific under certain circumstances, I'd love to be able to represent one of my character's aversion to or complete fear of lightning, but requesting something such as that could be difficult in a lot of circumstances.
So rather than specific requests, I think current gameplan ala cursed blood is good, where in you have traits that have a negative impact in exchange for a positive one, at least in that way you're having them compete against the ever growing pool of traits and serving a niche that more than a few people like.
I wouldn't like spending trait points on completely negative traits if we have more and more traits in the future, this is bad future proofing most likely. I could see instead traits being granted from an external source that are non-refundable with a fruit, nor do they cost trait points either, these ones could be wholly negative.
So rather than specific requests, I think current gameplan ala cursed blood is good, where in you have traits that have a negative impact in exchange for a positive one, at least in that way you're having them compete against the ever growing pool of traits and serving a niche that more than a few people like.
I wouldn't like spending trait points on completely negative traits if we have more and more traits in the future, this is bad future proofing most likely. I could see instead traits being granted from an external source that are non-refundable with a fruit, nor do they cost trait points either, these ones could be wholly negative.