02-18-2021, 02:39 AM
If need be, do what another game I remember did. Negative traits give you an extra trait point for taking them rather than taking them away. So you get at least some incentive to handicap yourself. Of course, that hinges on an environment where there are enough traits to want to take these risks for more, but if you want it to see use, just do that.
I want this regardless, in whatever form it comes. But might as well air out a suggestion for those who think there's no point.
I want this regardless, in whatever form it comes. But might as well air out a suggestion for those who think there's no point.
Ending 145: Disappointed in Humanity