I'm not sure if ignoring armor on criticals would necessarily be a very good idea, but it certainly buffs basic attackers if you do it I can't disagree with that.
Even just adjusting the calculation to apply criticals before armor would already buff basic attackers quite a lot, while still giving armor some value versus basic attackers, instead of none at all.
I'm scared that if armor is removed from the calculation entirely we're gonna see basic attackers dealing way too much damage again, I mean they already deal more damage than most other archetypes typically, just most basic attackers are subjugated to the woes of being melee range or not having enough critical hit given that the value of basic attacks relies solely on critically hitting.
Not to mention Rampaging already exists as a way to tank bust, its a very potent enchantment on its own.
Even just adjusting the calculation to apply criticals before armor would already buff basic attackers quite a lot, while still giving armor some value versus basic attackers, instead of none at all.
I'm scared that if armor is removed from the calculation entirely we're gonna see basic attackers dealing way too much damage again, I mean they already deal more damage than most other archetypes typically, just most basic attackers are subjugated to the woes of being melee range or not having enough critical hit given that the value of basic attacks relies solely on critically hitting.
Not to mention Rampaging already exists as a way to tank bust, its a very potent enchantment on its own.