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Dungeon Overhaul
#2
Lets please, not turn every map into Noodle hell mazes. I hate crypts and whirlpools.

While I do not mind pusszles, or generally have less mobs-> For that higher difficulty of the mobs. (Atleast for dungeons above 45ish) running around aimlessly is more annoying to me than quickly bruising through mob packs.

While I am personally not sure how to make the grind more enjoyable, for veterans as well as new players, I believe that puzzles would eventually also become stale too. There is only so much you can do with them without them becoming either frustratingly difficult or braindead easy.

But I also think that SL2 progression system has been broken since ages already. And as much as I hate to say it, Pre-GRs system was actually better in that regard. Not because I am a fan of the RNG, but because the grind had the side effect of people feeling like they aren't "done" like ever, but ironically for some reason that also made them much more content with not having to "Finish" before RPing. we often saw people in the 40 range at the Arena doing stuff actively and rping (cause RP exp was actually pretty good). Thats a rare sight nowadays.

Game mentality certainly changed, and I can at the very least say that 11 floors of 9 mob packs per floor, is more annoying than difficult. Its a turn your brain off and do, kind of thing. I rather had like fewer mob packs later on, but with them have more advanced gimmicks.

Ah well, its the old song. Everyone kinda feels awkward about this, but no one has a real solution either.
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Dungeon Overhaul - by Perdition - 01-08-2021, 10:34 PM
RE: Dungeon Overhaul - by Shujin - 01-09-2021, 06:06 AM

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