Tile durations are a little bit too long when you have the appropriate sub-talent maxed out, most end up lasting upwards to 8 rounds which is effectively permanent, its not that this has been overtuned for some time but I do think it does take away from some tile effects such as with cinders in a way that limits their power budget a tiny bit and it is a little ridiculous just how long they last. Because most tiles don't over write eachother, having 8 rounds of tile duration ends up making the battlefield a mess and is only really ever saved by sanctuary really.
On the flipside however some tiles do not have extensions and can be considered pretty weak because of it, such as with flooded water and vines.
I have a few simple suggestions to help rebalance the effect overall while including these 2 powerful tiles in the mix:
-Scorch, Freeze, Air Shaft, Black Sea, Eternity should all have a max Sub-Rank of 3 instead of 5, this would cause most tiles to last 6 rounds instead of 8, which is a little more managable. (a 2x duration buff instead of 2.5x)
-Geomancy obtains a sub-talent which increases Plant Tile duration by Sub-Rank (3 max)
-Aquamancy obtains a sub-talent which increases Flooded Water duration by Sub-Rank (3 max)
-(Optional) Fulgurmancy obtains a sub-talent which increases Smokescreen Tile duration by Sub-Rank (3 max)
Thanks for reading.
On the flipside however some tiles do not have extensions and can be considered pretty weak because of it, such as with flooded water and vines.
I have a few simple suggestions to help rebalance the effect overall while including these 2 powerful tiles in the mix:
-Scorch, Freeze, Air Shaft, Black Sea, Eternity should all have a max Sub-Rank of 3 instead of 5, this would cause most tiles to last 6 rounds instead of 8, which is a little more managable. (a 2x duration buff instead of 2.5x)
-Geomancy obtains a sub-talent which increases Plant Tile duration by Sub-Rank (3 max)
-Aquamancy obtains a sub-talent which increases Flooded Water duration by Sub-Rank (3 max)
-(Optional) Fulgurmancy obtains a sub-talent which increases Smokescreen Tile duration by Sub-Rank (3 max)
Thanks for reading.