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Yes, with some touches here and there
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19 63.33%
No, not at all
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3 10.00%
I think something else could be done
26.67%
8 26.67%
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["Global Fleur" Proposal] A "fix" to Basic Attacks
#7
I understand your concerns.

Personally I don't think of it as simply 'creating more ways of dealing even more damage', and more so 'more character build concepts can happen in a game that's already pretty frowned at for being mostly restricted to basic cookie-cutter meta.'

Volcanic is indeed too strong right now, but I think at half efficiency the numbers wouldn't be as big on average. It would still hurt if you built specifically for it on paper, but I think it's okay to excel at something you've specifically built for (in most cases.)

The "unlucky positioning" example already takes place in the current group fights, except that instead of exploding to basics, you normally explode to either a group of magic damage or autohitters. I believe this will be a thing regardless of what Dev does, since it's not just a SL2 thing in my eyes - it's a strategy RPG game thing in general. This sort of thing can happen in Fire Emblem and the like too.

Not trying to say the concern doesn't matter but I feel that it's kind of pointless to think a bit too much about it when it'll happen no matter what's done. It's most frequent with dodgies, too.
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RE: ["Global Fleur" Proposal] A "fix" to Basic Attacks - by Fern - 12-03-2020, 12:13 AM

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