12-02-2020, 04:56 PM
My point is that multihit attacks feel bad into other things that already exist already, and that's not a good argument against the change because it doesn't make those things broken, it just makes them good against multihits especially. This would only be an issue if some class/set up required you to constantly be multi hitting, but that isn't the case. If you see someone using a fangfare, you can just not use your multi hit.
As for immobilization, Anchor Edge has a 100% chance to immobilize on every crit. You can argue that requires the AE user to get in range, but in reality that's hardly a setback. Also in the case of Anchor Edge, it's incredibly easy to get enough crit to realistically crit all but the heaviest of c evade stackers.
As for Tsukikage, it requiring the set doesn't make sense as a counterpoint. Of course it requires the set--that's what the daggers do. That's like saying in order for you to teleport behind someone, you have to use Fangfare. Yes--that's the point. Fangfare cannot get a 2h bonus, so it not requiring a second weapon or handslot weapon is irrelevant here.
The issue with "I can't hit them with my dagger" has less to do with Fangfare and more to do with a universal dagger issue.
As for immobilization, Anchor Edge has a 100% chance to immobilize on every crit. You can argue that requires the AE user to get in range, but in reality that's hardly a setback. Also in the case of Anchor Edge, it's incredibly easy to get enough crit to realistically crit all but the heaviest of c evade stackers.
As for Tsukikage, it requiring the set doesn't make sense as a counterpoint. Of course it requires the set--that's what the daggers do. That's like saying in order for you to teleport behind someone, you have to use Fangfare. Yes--that's the point. Fangfare cannot get a 2h bonus, so it not requiring a second weapon or handslot weapon is irrelevant here.
The issue with "I can't hit them with my dagger" has less to do with Fangfare and more to do with a universal dagger issue.