11-18-2020, 03:49 AM
I can agree that SL2 currently doesn't award roleplaying too much although there has definitely been some strides to amend that in recent times. As for your other points, I'll lay down my own personal opinion on the matter. (Which is completely fine to disagree with, I get where you're coming from.)
1) Regarding OOC
Just to clarify, the OOC corner was not banned but rather relocated to a small zone a ways off from where most players congregated. As for being OOC itself, I don't see it as a detriment, mainly because if it was barred, you'd likely see lower player counts or even more people far away from your eyes reach. As someone who personally tends to be OOC for various reasons of my own, I don't actually have too much trouble with finding RP if I actively search for it; it has gotten better in recent times aside from a few dead hours here and there.
People tend to go OOC as well for actions that they wouldn't consider to make sense for said character ICly, IE: BDP Diving on a character who has sworn off the act, et cetera. This is partially a result of mechanics having a strong influence on IC.
2) Mechanical Advantage
I feel like this is just an unfortunate downside of how the game works, if you want to represent a character who you believe should be an experienced fighter from the get go, you're forced to go through the ol' grind loop to 1-60. Not to mention, doing BDPs and getting a full clear and suddenly having a massive leap in power doesn't make much sense from an IC perspective; which often leads to people grinding to 60 and purposefully going with a suboptimal/bad build to represent a weaker character. There's definitely charm in making everything IC, hardcore is proof of that; but when you repeat the same thing dozens of times, it gets stale.
3) PVP
Most people just see classes as a baseline to help represent what they're doing rather than it actually being the class itself outside of a few notable exceptions (VA/Priest), otherwise we'd get more people commenting on 'Wow that's an Eclair La'croix!' than we already have. I do think people often prioritize being practical way more over what would fit ICly though, mainly because they want their character to be an experienced fighter or not a total push over. Unfortunate side effect of the game's design in my opinion.
Closer
This probably came off as a jumbled mess, but to put it briefly; most of these issues tend to stem from the fact that SL2 is both a 'Game' and 'Roleplaying Game' without a strict focus on either. Mechanics tend to bleed heavily into IC as a result of this, which is unfortunately one of my biggest gripes with SL2 as an RP game.
take your free punch
1) Regarding OOC
Just to clarify, the OOC corner was not banned but rather relocated to a small zone a ways off from where most players congregated. As for being OOC itself, I don't see it as a detriment, mainly because if it was barred, you'd likely see lower player counts or even more people far away from your eyes reach. As someone who personally tends to be OOC for various reasons of my own, I don't actually have too much trouble with finding RP if I actively search for it; it has gotten better in recent times aside from a few dead hours here and there.
People tend to go OOC as well for actions that they wouldn't consider to make sense for said character ICly, IE: BDP Diving on a character who has sworn off the act, et cetera. This is partially a result of mechanics having a strong influence on IC.
2) Mechanical Advantage
I feel like this is just an unfortunate downside of how the game works, if you want to represent a character who you believe should be an experienced fighter from the get go, you're forced to go through the ol' grind loop to 1-60. Not to mention, doing BDPs and getting a full clear and suddenly having a massive leap in power doesn't make much sense from an IC perspective; which often leads to people grinding to 60 and purposefully going with a suboptimal/bad build to represent a weaker character. There's definitely charm in making everything IC, hardcore is proof of that; but when you repeat the same thing dozens of times, it gets stale.
3) PVP
Most people just see classes as a baseline to help represent what they're doing rather than it actually being the class itself outside of a few notable exceptions (VA/Priest), otherwise we'd get more people commenting on 'Wow that's an Eclair La'croix!' than we already have. I do think people often prioritize being practical way more over what would fit ICly though, mainly because they want their character to be an experienced fighter or not a total push over. Unfortunate side effect of the game's design in my opinion.
Closer
This probably came off as a jumbled mess, but to put it briefly; most of these issues tend to stem from the fact that SL2 is both a 'Game' and 'Roleplaying Game' without a strict focus on either. Mechanics tend to bleed heavily into IC as a result of this, which is unfortunately one of my biggest gripes with SL2 as an RP game.
take your free punch