11-13-2020, 04:12 PM
tileset consistency
That the tilesets are a mix and match of different sources, is very obviosu yeah, but so are the monsters and many other things. I personally do not have such a big problem with it, as it is (sort of) a community project. While dev is the one in charge of everything, he is mainly doing the beautiful coding and accepts resources that are either freely accessible for public use, or people like us collaborate on, to work with.
And obviously we have artists here with different degree of skill, editing work or flat out a different art style. My from scratch made monsters for example will never even look remotely similar to Sawrocks. Same would go for tilesets or in game objects.
While yeah its noticeable, I personally do not worry too much about it. In a sense I think everything that makes the game a bit more accessible and allows more people to help is fine. SL2 has other more glaring issues...
Map Editor
Oh boy. I have tried using that thing serval times now, and attempted to get my head into it. I can map...Okayish, not great but okay enough. But in this Map Editor I spend hours without even making any progress and give up. I can't do it for the life of me and respect everyone who can sink their head in there enough to get it working.
So if this was in future made to be easier accessible, I would highly appriciate it. I know I would still only be able to make mediocre maps at best as thats simply not my forte, but not feeling entirely lost in it certainly would be a welcome change.
That being said, and me certainly not being a good mapper, I can as I have done with the new Cellsvich map, definetly help making the "puzzle pieces", I am just not very good a puzzling and arragign them together in a bigger picture.
I also agree that new locations were already unnessecary with Altalsia. Not because I dislike the map or the effort put into it, but simply because there isn't all that much reason to be there and there are plenty other places that could need more flashing out that are on the main continent. The palyer base isn't really all that happy to "Spread out" in the world, nor big enough to inhabit such a large world that we already have.
That the tilesets are a mix and match of different sources, is very obviosu yeah, but so are the monsters and many other things. I personally do not have such a big problem with it, as it is (sort of) a community project. While dev is the one in charge of everything, he is mainly doing the beautiful coding and accepts resources that are either freely accessible for public use, or people like us collaborate on, to work with.
And obviously we have artists here with different degree of skill, editing work or flat out a different art style. My from scratch made monsters for example will never even look remotely similar to Sawrocks. Same would go for tilesets or in game objects.
While yeah its noticeable, I personally do not worry too much about it. In a sense I think everything that makes the game a bit more accessible and allows more people to help is fine. SL2 has other more glaring issues...
Map Editor
Oh boy. I have tried using that thing serval times now, and attempted to get my head into it. I can map...Okayish, not great but okay enough. But in this Map Editor I spend hours without even making any progress and give up. I can't do it for the life of me and respect everyone who can sink their head in there enough to get it working.
So if this was in future made to be easier accessible, I would highly appriciate it. I know I would still only be able to make mediocre maps at best as thats simply not my forte, but not feeling entirely lost in it certainly would be a welcome change.
That being said, and me certainly not being a good mapper, I can as I have done with the new Cellsvich map, definetly help making the "puzzle pieces", I am just not very good a puzzling and arragign them together in a bigger picture.
I also agree that new locations were already unnessecary with Altalsia. Not because I dislike the map or the effort put into it, but simply because there isn't all that much reason to be there and there are plenty other places that could need more flashing out that are on the main continent. The palyer base isn't really all that happy to "Spread out" in the world, nor big enough to inhabit such a large world that we already have.