10-27-2020, 10:29 PM
Very understandable, the user unfriendliness of the map editor has been noted in private conversations. One thing we're doing to try and make it more accessible is organizing the tilesets and breaking them down into different type definitions so it's easier to find what you want, instead of having to generate instances and find it from there, or premap the tileset and copy/paste.
As far as using a different program to map, that's a little outside of my expertise. I think it would be possible, in theory, since .dmm files are simply just text files at the end of the day. However I'm not sure if it'd be easy to set up, especially with no 'import' function from BYOND to the program in question.
I would be interested in setting up a team of mappers if possible - it's rather difficult though since I'm not sure who in the community outside of a handful have interest and the skill required. (Which isn't to say that I don't appreciate everyone's mapping efforts, just that it's hard and some people are more casual about it than others.)
In any event, I appreciate your opinions as always and am willing to try and help as much as I can.
As far as using a different program to map, that's a little outside of my expertise. I think it would be possible, in theory, since .dmm files are simply just text files at the end of the day. However I'm not sure if it'd be easy to set up, especially with no 'import' function from BYOND to the program in question.
I would be interested in setting up a team of mappers if possible - it's rather difficult though since I'm not sure who in the community outside of a handful have interest and the skill required. (Which isn't to say that I don't appreciate everyone's mapping efforts, just that it's hard and some people are more casual about it than others.)
In any event, I appreciate your opinions as always and am willing to try and help as much as I can.