10-12-2020, 04:38 AM
I'd really like to see these additions, too. A narration button would make plenty of events much easier to run, especially- examples I can think of that've been an obstacle in the past are:
>wanting to have separate descriptions for the entrance to a floor, and the main space of a floor. Like an entryway and a ballroom, or a forest trail and a clearing, a house and a haunted room within the house. Things like that- extra flavor text that makes a location feel much more living.
>Unique item descriptions when approached, giving player houses a much more alive feeling. Objects with history can actually be shown to have history without forcing someone to click on a sign next to it- simply walk up to the object to examine it, and you'll receive the dialogue. This would be especially lovely for events with a theme of investigation, since players could look over evidence at a scene without being babysat by the event runner.
>in general, event utility. The more you can prepare beforehand for an event, the better. Sometimes it just feels awkward if you can't quite pull narrates out in time, but if you can make anything that's not situation dependent simply rely on these automatic narrates.
>wanting to have separate descriptions for the entrance to a floor, and the main space of a floor. Like an entryway and a ballroom, or a forest trail and a clearing, a house and a haunted room within the house. Things like that- extra flavor text that makes a location feel much more living.
>Unique item descriptions when approached, giving player houses a much more alive feeling. Objects with history can actually be shown to have history without forcing someone to click on a sign next to it- simply walk up to the object to examine it, and you'll receive the dialogue. This would be especially lovely for events with a theme of investigation, since players could look over evidence at a scene without being babysat by the event runner.
>in general, event utility. The more you can prepare beforehand for an event, the better. Sometimes it just feels awkward if you can't quite pull narrates out in time, but if you can make anything that's not situation dependent simply rely on these automatic narrates.