10-09-2020, 11:45 PM
I tested Immortality (Fake) and Grace of the Serpent God with Karidan since he was concerned about future mobs possibly getting cheesed. It turns out that Life Drain cannot kill someone past 1 HP if they have Immortality (Fake) or Grace of the Serpent God.
Couldn't test Black Barrier. It might be possible to make it so Black Barrier won't let the unit drop past 1 HP, preventing Life Draining effects such as the skill itself and Vampiric Legume from killing it.
The reason I'm against the idea of nerfing Life Drain to become protection ignoring dark damage is because external DRs and dark resist, as mentioned, will mitigate it to the point people will not want to use it most of the time. If it was somehow made to ignore both of them, I wouldn't mind, personally. If that's not possible though... well, I don't think that'd play out well.
Couldn't test Black Barrier. It might be possible to make it so Black Barrier won't let the unit drop past 1 HP, preventing Life Draining effects such as the skill itself and Vampiric Legume from killing it.
The reason I'm against the idea of nerfing Life Drain to become protection ignoring dark damage is because external DRs and dark resist, as mentioned, will mitigate it to the point people will not want to use it most of the time. If it was somehow made to ignore both of them, I wouldn't mind, personally. If that's not possible though... well, I don't think that'd play out well.