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Opinion on the current state of SL2 as a RP game
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I don't have a ton to add, but I wanted to post because this resonates very solidly. I try to be as genuine as possible and face whatever issues hit the game head-on even if I don't really mind the mood very well when I do so just because I feel like that's what I can do- and that someone should talk about these sorts of things outright. I'm not really super well articulated when I just let my mouth flow like that though and I'm definitely in the category of 'somewhat apathetic' that you mentioned, since I really don't think I have the energy to drop that much time and effort into fixing these sorts of things.

Aside from some cool big events run by eventmins and GMS(Black Falcon's stuff comes to mind), SL2 feels very slice of lifey. And I feel like it's really easy to lose drive with that sort of thing. Fundamentally, not a ton changes in the game, and while that's not a bad thing, it definitely pushes RP into certain directions.

I don't know how much I agree with more public RP being the way to solve this sort of thing. It gets more people to encounter each other, but it's also not possible to get particularly good interaction in the middle of forty people at a festival or something like that. It's cool and it has its niche, and we definitely need them, but I imagine most people of the game have just sort of adjusted more gradually to planning things out before hand, since you don't have to worry about things getting disrupted with memes. An all too common happening in public events.

That said I don't really disagree in any way; just that I hope something more impactful to the world could take the stage sometime soon. Something that affects the NPCs that have had the same dialogue for years, for example. But that's just my hopes.

Thank you for your hard work on this post and for supporting the community as always, Fern.
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RE: Opinion on the current state of SL2 as a RP game - by Maksimum_Fire - 09-28-2020, 10:48 PM

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