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where's my HAND
#5
I don't forget that it's intentional, Een, I just think it's a little silly. I'd also argue that 'dancing' is meant to be an elegant affair, and not simply 'attack, sub attack, attack, sub attack, rinse repeat eight thousand times'.

If certain skills would get out of hand, why not just curate those skills as needed? Make bonus damage or special effects only apply to the first attack. Restricting it to attack/sub attack because some skills would be tricky to balance with it feels like throwing the baby out with the bathwater.

With its current restrictions, Couloir wouldn't serve a purpose with twin dance, as you'd be attacking outside of melee ranger. Hanging has always been strong and always will be strong, is my understanding, and making it much more accessible to two-handers compared to dualwielders doesn't make much sense to me. If special effects from Hanging applied to the first hit, but not the second hit, I think it'd be perfectly fine.
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Messages In This Thread
where's my HAND - by Maksimum_Fire - 08-25-2020, 04:52 AM
RE: where's my HAND - by EenKogNeeto - 08-28-2020, 10:13 PM
RE: where's my HAND - by Autumn - 08-28-2020, 10:17 PM
RE: where's my HAND - by Trexmaster - 08-28-2020, 11:11 PM
RE: where's my HAND - by Maksimum_Fire - 08-30-2020, 07:39 PM
RE: where's my HAND - by Maksimum_Fire - 08-31-2020, 02:13 AM
RE: where's my HAND - by Autumn - 08-31-2020, 03:12 AM
RE: where's my HAND - by Maksimum_Fire - 08-31-2020, 04:37 AM
RE: where's my HAND - by Autumn - 08-31-2020, 05:03 AM
RE: where's my HAND - by Maksimum_Fire - 08-31-2020, 05:25 AM

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